New Year, New Look

Hey guys. Once again, long time no see, eh?

Anyway, I’ve been pretty busy lately with a bunch of stuff. Made a lot of changes to the game and how it plays. In fact, here’s the new (still work-in-progress) battle UI:

Looks purty, don’t it? God I hope so

Some other neat changes that’ve happened to the game, mainly to maintain a realistic scope:

  • Three playable characters instead of six (this allows much more customization, however)
  • Resolution increased from 640×480 to 1024×768
  • Tighter focus on gameplay and good happy fun times
  • Story slightly altered
  • Added powerups & other collectible goodies
  • Removed Herobrine

I’m sorry if this sounds like incoherent rambling at this point, it’s 12am and I’ve had a long day. I’ll provide more in-depth details later. For now, more screenies!

Ciao.

oh by the way I’m also making a feature-length film and directing a ten-minute play cool huh please don’t kill me

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