Q: Who are you?
A: My name’s Davionne, but I go by Lorenze on the internet. I’m just a guy who loves making stuff, man.
Q: Why do you alternate between using “I” and “we” in some of your posts?
A: I FORGET. OKAY? LIKE, IT’S REALLY WEIRD AND COMPLICATED. I’M NOT CRAZY OR PRETENTIOUS, ALRIGHT? I SWEAR. JUST LET ME BE MAAAAAAAN
Q: Where did the name “Studio Zevere” come from?
A: Honestly, it’s one of those names I came up with as a kid. I thought it sounded cool, so it just kinda stuck. Previous names were “Zevere Interactive”, “Team Zevere”, “Zevere Studios”, etc.
Q: How the hell do you even pronounce “Zevere”…?
A: It’s like “severe”. Except with a “z.” It’s not that hard, right?
Q: Who works at Studio Zevere?
A: Currently the only full-time “employee” is me. Just me. So if things around here seem kinda lifeless or updates are weird, it’s just because I’m juggling a lot of stuff. Don’t worry, though – I’m still alive and working! But just be aware of that. Apologies in advance.
QUESTIONS ABOUT SHE DREAMS ELSEWHERE:
Q: What platforms will the game be on? When is coming out?
A: It will be available for PC, Mac and Linux via Steam. Don’t you worry, it’ll be out soon! Y’know… when it’s finished… eventually…
Q: Will you be using any kind of DRM?
A: Nope! The game will be completely DRM-free wherever possible!
Q: Who’s all involved in the creation of this game?
A: Mostly myself (Lorenze) as far as core development goes. Mimi Page is also composing the score for the game as well. In addition, development has gone a lot faster with the help of many, many scripts developed for RPG Maker, various art contributions, testing, moral support, coffee, etc. A full credit list will be available to view on the website near the game’s completion, as well as included within the game itself (in a very special way).
Q: Will this be on Xbox One/PS4/Nintendo Switch/whatever?
A: Maybe! But for now, I’m just focusing on finishing the game and launching on PC, Mac and Linux first.
Q: What distribution sites will I be able to buy the game from?
A: Steam, the Humble Store, and itch.io.
Q: What engine/programming language are you using?
Q: How much will the game cost?
Q: Will there be pre-orders available?
A: Nope. What’s the point? It’s a digital copy, man.
Q: I wanna post videos / stream the game… is that okay?
A: Of course it is! Post whatever you like, no restrictions. All I ask is that you send me a link to whatever you upload so I can watch. 😉
Q: I’m trying to record gameplay footage, but I only get a black screen. What gives?
A: Ugh, okay, so this one’s on RPG Maker, not me. Long story short, the newest version of the engine doesn’t play well with a lot of recording software. Here’s a few other options you can try out:
- Use display capture and either a.) crop your recording window or b.) make the game fullscreen. (If the game starts dropping frames, try turning “Synch Monitor FPS” ON.)
- If using Windows 10, use Xbox Game Capture. From personal experience, this works flawlessly.
Other than that, I don’t really have a solution quite yet, sorry. I know it’s a pain and I know several people are trying to solve it. Hopefully it’ll be fixed by the full game’s release.
Q: Will my save data from the demo transfer over to the full game?
A: No, sorry 😦
Q: I’m a dope music composer and I wanna score the game!
A: Haha, I get this a lot. Thanks for the offer, but the game already has a composer (s/o to Mimi!) and the score’s been completed for some time now. I appreciate your interest, though!
Q: Can I help out some other way?
A: Wishlist the game on Steam and spread the word! It’d really help out a lot. 🙂 Otherwise, maybe you can help test it out? Signups are over here if you’re interested.
Q: How do you make games?
A: Google it…but try it out for yourself! Game creation is extremely fun and rewarding!
Q: Every other question?
Q: But actually though.
A: Feel free to drop a line, broski.