Q. Who are you?
A. My name’s Davionne, but I go by Lorenze on the internet. I’m just a guy who loves making stuff, man.
Q. Why do you alternate between using “I” and “we” in some of your posts?
A. I FORGET. OKAY? LIKE, IT’S REALLY WEIRD AND COMPLICATED. I’M NOT CRAZY OR PRETENTIOUS, ALRIGHT? I SWEAR. JUST LET ME BE MAAAAAAAN
Q. Where did the name “Studio Zevere” come from?
A. Honestly, it’s one of those names I came up with as a kid. I thought it sounded cool, so it just kinda stuck. Previous names were “Zevere Interactive”, “Team Zevere”, “Zevere Studios”, etc.
Q. How the hell do you even pronounce “Zevere”…?
A. It’s like “severe”. Except with a “z.” It’s not that hard, man.
Q. Who works at Studio Zevere?
A. Currently the only full-time “employee” is me. Just me. So if things around here seem kinda lifeless or updates are weird, it’s just because I’m juggling a lot of stuff. Don’t worry, though – I’m still alive and working! But just be aware of that. Apologies in advance.
Q. Can I help out somehow?
A. Sure! Send an email and I’ll get back to you ASAP.
QUESTIONS ABOUT SHE DREAMS ELSEWHERE:
Q: What platforms will the game be on? When is coming out?
A: It will be available for PC, Mac and Linux via Steam. Don’t you worry, it’ll be out soon! Y’know… when it’s finished… eventually…
Q. Will you be using any kind of DRM?
A. Nope! The game will be completely DRM-free wherever possible!
Q. Who’s all involved in the creation of this game?
A. Mostly myself (Lorenze) as far as core development goes. Mimi Page is also composing the score for the game as well. In addition, development has gone a lot faster with the help of many, many scripts developed for RPG Maker, various art contributions, testing, moral support, coffee, etc. A full credit list will be available to view on the website near the game’s completion, as well as included within the game itself (in a very special way).
Q: Will this be on Xbox One/PS4/Nintendo Switch/whatever?
A: Probably not, no. I’d absolutely LOVE having the game on different platforms, but doing so would be a massive time and money sink at the moment. Maybe someday though! 🙂
Q: What distribution sites will I be able to buy the game from?
A: Steam, the Humble Store, and itch.io.
Q: What engine/programming language are you using?
Q: How much will the game cost?
A: $9.99 (currently).
Q: Will there be pre-orders available?
A: Nope. What’s the point? It’s a digital copy, man.
Q: Is there anyway I can help out with the game?
A: Sure! Ask away, friendo!
Q: How do you make games?
A: Google it…but try it out for yourself! Game creation is extremely fun and rewarding!
QUESTIONS ABOUT ROXANNE IN WONDERLAND:
Q. When will the film be available to view?
A. As soon as our festival run has concluded. Hopefully by then, we’ll have found a distributor. If not, then we have a plan to self-distribute the film ourselves. Either way, you’ll definitely have a chance to view the film for yourself sometime in 2017. 🙂
Q. Ooh! This seems like a cool project! I wanna help out!
A. Thanks for the support! Feel free to drop a line! Any help is much appreciated!
Q. Can I have a poster?
A. Actually, we have a bunch left over, so… for the moment, yeah! Send your address and we’ll ship a signed copy out to ya!
Q. When will the post-mortem be posted?
A. Eventually. Probably. Most definitely. (So basically, when I find the time…)
Q: Every other question?
Q. But actually though.
A. Feel free to drop a line, broski.